Dropping the hyphen and gaining a new perspective, courtesy of 2K.
Today, 2K Games announced that an all-new XCOM is in development for the Xbox 360 and PC. A series of mostly strategy games from MicroProse, the rights to the X-COM passed through a number of hands (including Hasbro and Infrogrames) before being acquired by Take-Two Interactive several years ago. Now helmed by 2K Marin, the studio behind the recently released Bioshock 2, this new game looks to stay true to the original in many respects... with one key difference. While the premise remains largely the same, with players taking on the role of an F.B.I. agent trying to stop a mysterious alien threat, the game is now a first-person shooter (in what 2K will hope make for a more immersive experience). The game has not yet been dated. For more information on XCOM, be sure to check out the official press release below:
New York, NY - April 14, 2010 - 2K Games announced today that XCOM®, the re-imagining of one of gaming's most storied and beloved franchises, is currently in development at 2K Marin, the studio behind the multi-million unit selling BioShock® 2. Currently in development exclusively for the Xbox 360® video game and entertainment system from Microsoft and Windows PC, XCOM combines the strategic core of the groundbreaking franchise with a suspense-filled narrative and distills it into a tense and unique first-person shooter experience.
"With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise," said Christoph Hartmann, president of 2K. "Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride."
XCOM is the re-imagining of the classic tale of humanity's struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity - and frailty - against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.
XCOM is not yet rated by the ESRB.
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