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Sonic the Hedgehog 4 Episode II Announced for Xbox 360, PS3 and Mobile
Sega apparently drops the Wii for its next Sonic episode.
By Jared Black 01/01/2012 07:37:38 PST
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Sonic the Hedgehog 4 Episode II Teaser

Given the year plus long wait since Episode I was released, we were starting to fret that Sonic the Hedgehog 4 Episode II might never see the light of day.  Well never fear, because in the midst of all the New Year's festivites Sega slipped out a press release announcing Sonic the Hedgehog 4 Episode II for 2012 on both consoles and mobile platforms.

Episode II will of course pick up where Episode I left off, and during the time between games Sega has responded to customer feedback with some tweaks.  Those tweaks include new character animations and "completely reworked" physics.  Episode II will also contain new areas and challenges.

"After twenty years in action, it’s clear that Sonic hasn't slowed down one bit," said Haruki Satomi, Senior Vice President of Digital Business at SEGA of America. "The first entry in the Sonic 4 saga was a major success. We’ve listened to the fans and been hard at work making sure we recapture that same spirit of fun in Episode II. We hope the fans will enjoy it."

Sonic the Hedgehog 4 Episode II will be released for both Xbox 360 and PlayStation 3 via Xbox Live and the PlayStation Network respectively.  For its mobile release, Episode II will be released via the Apple App Store, Android Market (where it'll support Nvidia Tegra processors) and Windows Phone 7.

Interestingly enough, it appears that there will not be a Wii version, with Sonic 4 Brand Manager Ken Balough confirming as much on the company’s forums:

But no - the reason Episode I was on the Wii was because we wanted to bring the Sonic 4 saga to the widest possible audience. Episode II unfortunately will not be coming to the Wii - for reasons most people have probably guessed, but that doesn't mean the SEGA isn't supporting Nintendo platforms, we have a very strong partnership and will continue to do so.

We would guess that those "reasons" include poor sales of the first episode (the fact that it has stayed at $15 whereas PSN and Xbox Live prices have plummeted certainly hasn't helped) and the Wii's rapid decline into obscurity.



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